Blazes’ Origin

Blaze was adopted by a mercenary group known as Rennatons’ Wolves, he was found at 6 years old huddling in a cave, crusted with blood, and shaking with fear. With almost no memory, and a single, skeletal feather at his feet. (Blaze does not remember this at all, his earliest memory is drinking soup asking Arthae about magic).

He was raised by a mercenary named Arthae, a wily gray haired warrior who taught blaze how to use a sword. At age 14, Blaze’s father Arthae was killed in a malin ambush after a mission went south and some of the mercenaries betrayed him for a higher price. After Arthae’s death Blaze and his adoptive brother Aretis, roamed the Malin streets for two years, disillusioned with the group which had betrayed their father. until they joined the Infernon rogues, a ragtag group of adventurers fighting whatever injustice they saw fit to attack. It was in this group where they both found a home among those like them and were fighting for more than just pay(though a little coin never hurt ;)).

Empires, Kingdoms, and Nations Oh My!

While there are many many regions which feature within the stories, the main setting for the majority of them is within the Air Kingdoms of northern Kaldarin. The Three most powerful nations were once aligned under one Banner, that of Aelsyr, Vahltradium (the other two nations call  it malus due to being immoral at best), Trinium, and Destus. Vahltradium is a militaristic empire stretching from the gothic capital of Malldroth to the war torn Blasted Heath. “Citizens” in this hellish nation are slaves to their oppressors.  Vahltradium is ruled by the immortal tyrant King Varendeth, and his cultic followers. At one time holding the largest empire in the human age they’re now in decline. Trinium is a devout kingdom ruled by a long line of kings dating back even before the three nations even aligned in the first place. Trinium is faced with many threats on a daily basis, to answer these threats they’ve developed 3 main knight orders to face the darkness. The Platinum order was founded to deal with the demonic incursions they must exterminate from time to time. The Mithril   knights were founded to give trinium an edge against the ever expanding kingdom of Vahltradium. Last but not least is the Silver order deals with the creatures of the night and beasts of the shadows. Destus is a capitalistic nation that survives off of trade with other nations. Law in destus is confusing, convoluted, and corrupt beyond any hope of being just, the king’s true power is indirect in the form of guild charters. The city is more directly run by the powerful guild acting as a form of megacorporation the black market has become prominent here as only those with guild charters are allowed to legally run businesses. Some other nations that will have large influences on the story include Aquarius, Gelinor, and Skyhold.

Magic of Arcanth

First a brief introduction to the magics: There are many types of magic: mystic, arcane, elemental etc. Arcane magic is like a science, orderly and complex. Arcane Spells are formulated as a mathematically precise pattern of glowing runes and glyphs. Practitioners of Arcane magic are known as “Wizards”. Mystic magic utilizes forces beyond comprehension to affect reality in subtle ways. Oftentimes mystics are seen as frauds or phonies,  Mystic spells manifest as ethereal currents of glowing energy. It is capable of seeing the future, affecting the boundaries of life and death, and  and  Users of this kind of magic are called mystics. Elemental magic manipulates the base elements of arcanth, and those who use it are either called sorcerers or borns. The primary elements which elementalists utilize are Fire, Water, Earth, Air, Light, Dark, Storm, Frost and Metal. It is a raw and destructive power capable of leveling entire towns,   (side note when we refer to born’s those are people with the innate ability to use this kind of magic). There are a plethora of other kinds of magic: Thaumaturgy, Alchemy, Necromancy, Bardic magic, demonic, Warrior spirits, [Viomancy], and divine but those three are the most notable.

Introduction

Legends of Arcanth is a series of stories me and my friend have been working on for a while now so we hope you enjoy it.  What began as a 4th grade writing project developed into the massive world of Arcanth. It is a high fantasy world so don’t expect overly realistic descriptions or a grim dark story either.  This isn’t Game of Thrones, this isn’t Lord of the Rings, and this isn’t Elder Scrolls this is Arcanth. This is a world where magic is a very prominent feature, and where the heroes and villains are larger than life, but still flawed in their own ways. One can’t help but remember villains like the charismatic Derek Valendel, pilot of the Steel Horizon, or “heroes” like the eccentric (and borderline psychotic) Eldrik. It is a world of impossibly majestic landscapes: like entire nations built atop soaring archipelagoes of flying islands, or of mountains which tower high above into the ether of the astral sea. The story centers around the adventures of Blaze and Griffin, as they deal with threats of often cataclysmic scale. We are open to feedback, but keep in mind that we’ve developed more than we can tell you in any one post so there’s only so much we can do. Also, keep in mind this is a work in progress: thus elements of the lore are subject to change: not everything is set in stone. We are also open to your ideas, and we are always looking for cool new ideas to input into our epic story (A name surrounded in brackets like [this] means that the name is a temporary devname.).