Blazes’ Origin

Blaze was adopted by a mercenary group known as Rennatons’ Wolves, he was found at 6 years old huddling in a cave, crusted with blood, and shaking with fear. With almost no memory, and a single, skeletal feather at his feet. (Blaze does not remember this at all, his earliest memory is drinking soup asking Arthae about magic).

He was raised by a mercenary named Arthae, a wily gray haired warrior who taught blaze how to use a sword. At age 14, Blaze’s father Arthae was killed in a malin ambush after a mission went south and some of the mercenaries betrayed him for a higher price. After Arthae’s death Blaze and his adoptive brother Aretis, roamed the Malin streets for two years, disillusioned with the group which had betrayed their father. until they joined the Infernon rogues, a ragtag group of adventurers fighting whatever injustice they saw fit to attack. It was in this group where they both found a home among those like them and were fighting for more than just pay(though a little coin never hurt ;)).

Introduction

Legends of Arcanth is a series of stories me and my friend have been working on for a while now so we hope you enjoy it.  What began as a 4th grade writing project developed into the massive world of Arcanth. It is a high fantasy world so don’t expect overly realistic descriptions or a grim dark story either.  This isn’t Game of Thrones, this isn’t Lord of the Rings, and this isn’t Elder Scrolls this is Arcanth. This is a world where magic is a very prominent feature, and where the heroes and villains are larger than life, but still flawed in their own ways. One can’t help but remember villains like the charismatic Derek Valendel, pilot of the Steel Horizon, or “heroes” like the eccentric (and borderline psychotic) Eldrik. It is a world of impossibly majestic landscapes: like entire nations built atop soaring archipelagoes of flying islands, or of mountains which tower high above into the ether of the astral sea. The story centers around the adventures of Blaze and Griffin, as they deal with threats of often cataclysmic scale. We are open to feedback, but keep in mind that we’ve developed more than we can tell you in any one post so there’s only so much we can do. Also, keep in mind this is a work in progress: thus elements of the lore are subject to change: not everything is set in stone. We are also open to your ideas, and we are always looking for cool new ideas to input into our epic story (A name surrounded in brackets like [this] means that the name is a temporary devname.).